---------------------------------
          -=Underkill=-
---------------------------------

----------=INSTALLATION=---------
(The full beta and the patches install the exact same way)

-Unzip everything to your Diablo II folder.

-This mod is currently running in -direct -txt so 
 you need to run the provided shortcut "Underkill"

-IMPORTANT: You need to change the "Target:" and
 the "Start in:" fields in the shortcut if your
 Diablo II installation folder is different than
 "C:\Games\Diablo II"

-Make sure that are using the standard 1.10 .dlls and
 not the altered .dlls from a different mod. (The only
 .dll changed by Underkill is D2gfx.dll, which is used
 by PlugY)



----------=Beta Zero.Two=----------

-------------=Fixes=---------------
-Fixed the untransmutable Mystery Rune problem
-Gems and Charms are now able to be gambled
-Did a quick fix on Summoned Skeleton damage
-Did a quick fix on class-Summons damage
-Changed a few gem statistics
-Changed the skill Pestilence to act like Enchant
-Zeal synergies now have their damage added to the skill description
-Assassin Traps now make use of your elemental masteries
-Altered the durations of Arm of Apollo and Fist of Ares
-All weapon masteries are now available at level 1
-Added a skill description to Summon Masteries so you actually know what it's doing
-Fixed the issue where level titles were displaying gibberish when you entered them
-Changed the damage of fist-class weapons (just a smidge)
-Reduced the drop rate of Portal Keys in Act 1
-Added 5 new runewords
-Added 40 new lower level uniques (mostly class-specific)

(Zero.Two also contains all fixes from the Zero.One patch)



----------=Beta Zero.One=----------

-------------=Fixes=---------------
-The test uniques can no longer drop
-Lowered the chances of oskills appearing on items
-Fixed the Quillrat's drop
-Updated the inventory to work in 640x480 resolution
-Fixed the Grizzly's hp
-Changed it so that the Druid can concurrently summon both wolves and the Grizzly
-Fixed a display bug in the Amazon's skill tree
-Fixed the Amazon skills that had wrong level requirements
-Socket Runes can no longer be purchased!
-Fixed the fluctuating manasteal on flawless skulls
-Mystery Runes/Socket Runes now need to be cubed after gambled instead of right-clicked
-Complelety reworked the way runes/socket runes are gambled
 (This is a much better method and it should keep the gambling screen full)



------------=Beta Zero=--------------

----------=General Changes=----------
-Increased difficulty (3x Normal, 2x Nightmare)
-Increased monster density
-Slightly increased drop-Rates
-Skilltrees are reworked
-Characters have access to more skills
-More items/properties
-Fully socketable armor/better socketing items
-New areas accessible only through special keys
-New menu/panel/item/skill graphics
-Increased stash/cube/inventory size
-Full hireling inventory
-Yohann's PlugY for shared/unlimited stash
-Drop-chances for higher runes increased
-Gambling-rate increased
-More things to gamble on, increased rate to gamble set/uniques
-Death -> Experience loss removed in Nightmare, reduced in Hell
-Resistance loss increased to -50 in Nightmare, -200 in Hell
-Increased selling price caps



----------=Skills=----------
-Characters have 2 common skill trees (magic passives and combat passives)
-Each character has one unique skill tree
-There are now 17 skills per tree, giving each character 51 skills
-Each character has at least one summon, located with the magic passives
-Worthless skills are removed or increased in effectiveness
-A few brand new skills were created to help round out the characters
-Skills no longer on characters still appear on special items available to all
-New skills that appear only on specific items



----------=Items=----------
-New item type: Fist-class weapons (gauntlets)
-New uniques: 100+
-New sets
-New runewords
-Runeword scrolls for easier reference
-Socket runes for socketing normal/magic/rare/set/unique items (can be gambled)
-Jewels, charms, and runes can now be gambled
-Gems are completely reworked and useful
-Boots, belts, and gloves can now be socketed
-Rare items can now spawn with the old "magic-only" pre-suf-fixes
-Magic items have new "magic-only" properties
-Charms can now be rare
-Jewels can have stronger properties
-Certain unique and set items grant access to skills unique to those items



----------=New Areas=----------
-Certain monster types have a chance to drop a special key.
-This key (when equipped) will allow you to open a portal that leads to a unique monster.
-Each portal key only has one use, but they can be found more than once
-Baal also holds a special re-usable key
-Currently, all portal keys can only be used in the ROGUE'S ENCAMPMENT



----------=Known Issues=----------
-Portal keys are ethereal with one charge only,
 if you try to open the portal from somewhere other than the Rogue's Encampment
 the portal will not open but you WILL lose your charge.
-The mouse-over on the new portals displays "-not xlated call ken" after the map name
-The Assassin's Shadow Master is technically just a glorified Shadow Warrior.
-Magic Mastery will only work with the character's own skills.
 For example, if a sorceress gets Blessed Hammer via an item, Magic Mastery 
 will not affect the damage of Blessed Hammer, although the sorceress' skill
 Soul Pulse will be affected.
-Magic Pierce DOES NOT WORK AT ALL! (This makes me a sad panda)
-Negative stats do not show up on the Hero Profile charm
-Skills that only appear on items do not yet have their own skill icons
 they will appear in the spell list as a red questionmark.
-Holy Fire, Holy Shock, Holy Freeze do not display bonuses from their respective 
 masteries in the skill tree, although the readjusted damage does appear in your
 character window
-The damage of Poison Web is haywire!
-Arctic Sentry is not receiving a bonus from Cold Mastery



----------=Thanks=----------
*EVERYONE at the Phrozen Keep (www.d2mods.com) for their endless supply of knowledge and willingness to help.
-Blizzard
-Planet Diablo for hosting
-Phrozen Heart for keeping up a great site
-Joel for his modding tools and graphics pack that I used as the basis for some skill icons
-SVR for his modding tools, especially D2mod and respective plugins
-Paul Siramy for his modding tools
-Yohann for the fabulous PlugY
-Afj666 for his tools/plugins
-TeLAMoN for Cv5
-Kingpin for the portal discovery which lead to the subsequent plugin
-Baron-Josh for the hireling discovery which lead to the subsequent plugin
-StarGazer79 for a graphics pack that I dug into for socket rune graphics
-Frozen Pizzas for being delicious

*If there's anyone that I missed please be sure to let me know*

--------------------------------

Underkill is created and maintained by me, Seaular

Questions? Comments? Concerns? Corndogs?

Seaular@planetdiablo.com

http://www.planetdiablo.com/underkill